I really love how when you pick up an item then the UI appears, it makes the player think that they aren't playing a game until they interact with something first. great work!
Dis shit's good. Having the HUD appear as items are acquired is a very intelligent way of introducing them. The level fade is visually appealing. Having coins to entice level movement is also very creative.
I LOVE the flow of the game play, I would just add more sound effects to the game, fix certain tile spots on the tilemap in the second level, and also add a full screen function to the game because the dimensions were to large. But OVERALL GREAT GAME!
Overall great level design, very abstract and interesintg. I would recommend either making the Koala a bit smaller to get through the brick area in the last portion of the level or delete some of the bricks in the tile map so the Koala can walk through to beat the second level. I also noticed there were some areas that were un-accessible. I loved this, great job!
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I can't beat the second level because the koala doesn't fit in the small gap at the end.
I really love how when you pick up an item then the UI appears, it makes the player think that they aren't playing a game until they interact with something first. great work!
Super fun game i loved blue sparkle effect on the items
Dis shit's good. Having the HUD appear as items are acquired is a very intelligent way of introducing them. The level fade is visually appealing. Having coins to entice level movement is also very creative.
I LOVE the flow of the game play, I would just add more sound effects to the game, fix certain tile spots on the tilemap in the second level, and also add a full screen function to the game because the dimensions were to large. But OVERALL GREAT GAME!
Your game is quite good but in some places for the second level either the blocks or the koala were to small for each other
Overall great level design, very abstract and interesintg. I would recommend either making the Koala a bit smaller to get through the brick area in the last portion of the level or delete some of the bricks in the tile map so the Koala can walk through to beat the second level. I also noticed there were some areas that were un-accessible. I loved this, great job!